I’ve studied how to use Substance Designer at Lynda.com and Pluralsight.
It’s a node base material craetation application. It’s very similar to Material editor in Unreal Engine.
Unreal engine has a plugin for Substance material.
I need to create package and start from there with Physical base roughness. Most of happen in graph editor.
I can import mesh in 3D view and test out various textures. I can check UV and texture in 2D view as well.
I think Substance Designer and Painter have a similar 3D & 2D function. Also I can bake high poly mesh into low poly mesh.
I can use Environment map for lighting in 3D view.
I can export Substance Material to Unreal engine material.
It will be very useful when I have to texture a lot of meshes for Unreal engine.
Class exercise – Vertex painting
How to make use rock and moss textures to paint on the rock.
Self reflection of skills
My unreal engine skill are still weak. I need to practice how to make materials and use them for my meshes.