Stylised asset with Zbrush and substance painter

3Dex tutorials

This video shows a timelapse video on how to model a stylized Shield model. Autodesk maya was used to model, Zbrush to sculpt, and Substance Painter for texturing. It took about 30 minutes to make.

I’ve followed tutorial and upload test modelin in SketchFab

Work Process

Lowpoly – ZBrush – Highpoly – UV unwrap – Substance Painter

I can’t work out how to remove lowpoly sharp edges in Substance Painter.

I hope I can find out and make 7 more shields for tribute room.



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